



It’s unfortunate that they often only have three stat lines, which limited their use in endgame builds, but some can be worth grabbing for certain builds as transitional items. The Rare items that drop from the “Unique Elite” mobs are fairly interesting. They are no longer guaranteed and have 33% chance instead.

Rare items that were guaranteed drops from specific rare enemies have had their sale price increased. This does however come with the unfortunate side effect that if you get a great rare Sacred or Ancestral item, you’ll need to replace it at some point unless it’s already near the Soft Item Power Cap of 820. Having Codex Aspects scale with Item Power makes more sense than Player Level. Only a few notable fixes here this time, but a couple of these are huge.Īspects that deal flat damage imprinted through the Codex of Power now scale with Item Power. Check out some of our Necromancer Build Guides Bug Fixes It’s only expected to stay this way until some time in Season 1. The devs have cited that the change is to prevent crashes resulting from an interaction between Enhanced Blood Lance and the Hungry Blood Aspect. The Aspect of Hungry Blood now fires up to a maximum of 3 Blood Lances per cast.Enhanced Blood Lance now pierces up to a maximum of 10 enemies.This is less class balance this time and rather a temporary solution to fix a bug with Blood Lance. Patch Highlightsīelow is a quick summary of the important changes included in these updates. Shortly after the July Developer Stream, Diablo 4 received a new patch 1.0.4, followed by a couple of hotfixes! Here’s what’s changed.
